MORE MEAT FOR THE MEAT GRINDER!
I've had these troopers sitting around started for something like 4-5 years, so I finally sat down and painted them up. It was interesting to see how my painting has improved since I painted the last squad, but these guys blend in well enough.
I still need to dig up a couple comms troopers, another sergeant, and a lieutenant to make a platoon, but they're getting there.
When GW dropped the Deathwatch I was mega-impressed with the new marines, and especially the Watch Captain. Not intending to start a Deathwatch army, but wanting to paint that fig, I decided to make him an Inquisitor. A shoulderpad and head swap and a fancy new paint scheme and away we went.
I went with something flamboyant, befitting an agent of the Emperor. All the better for the heretics to see their doom...
Fiery Orange blended to Blood Red over a white basecoat. Ice blue blended to Regal Blue and loads of other details. I tried to avoid washes with him, and the only place I used them was on his face, to get a nice scruffy appearance.
And... to go with him? A modified Valkyrie. Think of the guncutter from the Eisenhorn trilogy, that's where I was going with it. I added some extra sensors from and Ad Mech kit and a Landspeeder, extra searchlights, and swapped the lascannon int he hull from a heavy stubber in the nose.
And that's a wrap on my 1000 pts of undead for Age of Sigmar... (just kidding, I'm already assembling more of these dead dudes...)
But before that, let's look at these lovely chunks of metal.
First up, this sweet Necromancer, who I'm showing a lot of because I'm real happy with his purple robe.
And these 2, who you saw in the battle report.
We have the heavy-hitter Krell, himself.
And what's Krell without his buddy Mr. Kemmler?
Til next time, friends!
The Lichemaster has uncovered an ancient and promising site, hidden deep within the Forest of Woe. As Morrslieb rises high in the heavens, faint lines of energy from the geomantic web have surged to life, revealing three artifacts of power. Time is of the essence. Kemmler must assemble a hasty force from the local settlements cemetery. A horde of zombies, freshly dead from plague, the spirits of ancient dead that haunt the cursed burial grounds, and a tomb of skeletons to protect him as he unlocks the regions power. But the prying eyes of Clan Eshin are wise to his plans. For a reasonable sum of warpstone, they reveal the location of the site of power to Arch-Warlock Shock Fur, who assembles his claw guard of Stormvermin and Clanrats. He hires Pack Master Skweel Gnawtooth to bring some enhanced Rat Ogres to ensures his triumph in securing the artifacts, before the Lichemaster.
I was lucky and snagged 2 of these chaps thanks to some friends who aren't in the hobby and speed painted one of them to match my Imperial Fists. It's a little rough, but he'll blend in and the little freehand brightens him up.
And here we have a brick of 30 Zombies. I'd never had the chance to assemble any of these guys even though I've been seeing them since their release way back in 1999, so I had a blast putting them together and adding some Empire bits to create some variety.
Tucked in are 2 wraiths, one from way back in dark ages of WFB and one a recent release. The old metals are a ton of fun to paint.
These were fun and quick to paint up. It's a mix of very old ghosts, some old empire spearmen around the headless dead and some later WFB ghosts. Nihilaxh Oxide over white was the order of the day with a tinted white drybrush to finish them.
My gaming mojo was reinvigorated in 2016 with Age of Sigmar. The advent of points values and the establishment of my gaming space, along with a load of painted terrain, has seen me playing more gaming than I have since high school.
I'm in love with the streamlined ruleset, the sense that the entire game was designed around the principle of "does it make sense?" and the fact that the games are very tactical and the units feel like they should. I've been playing dwarfs and warriors feel stout, slayers feel like the berserkers they are (deathblow!) and cannons are terrifying. the flame cannon is nearly broken, but when it's on the table it becomes a prime target, so it's damage output tends to get limited as it's destroyed early in the game. Or it doesn't do much damage...
Needless to say, I'm hopeful that 40K will undergo a similar treatment as WFB did, not blowing up the entire world. but a streamlining to make playing the game more fun.
I started playing Warhammer 40K around 1997, dabbling in Fantasy, Gorkamorka, Mordhiem, but my true passion is 40K and as such, has brought me to collect the models I started playing with. So, you'll see a lot of 2nd edition (and older) on here.